Weapon Inspect Progress 3
Today I worked on refining the firing animation, as well as moving into the ADS perspective. I had a few issues with my deformation order on the gimbals near the elbows, but I solved it by simply changing the primary manipulator from the elbows to the shoulders. I also wanted to portray that original sense of confusion when the character aimed the weapon for the first time through the hand gestures, and I think that was fairly successful.
